![]() ![]() From developer pre-release videos and interviews it is clear that GSC were full of ideas for Clear Sky but it had a fairly short development time and was pushed out before many of these ideas were properly or appropriately realised. For all the innovations it brings to the S.T.A.L.K.E.R. table – Artifact detectors, RPG-like upgrade systems, advanced AI, and engine improvements, people only remember the broken faction system, the tunnel-like level design of the second half, and the bugs. “ CODlike” is the word from the modern vernacular which S.T.A.L.K.E.R. fans often refer to Clear Sky by. ![]() It has a bad reputation as being buggy, as well as a detour from themes and gameplay elements core to S.T.A.L.K.E.R. The Making of S.T.A.L.K.E.R., part one, CVG Jan 2007Ĭlear Sky is the black sheep of the S.T.A.L.K.E.R. series. Interviewer: What’s the one thing you would have liked to have included but that didn’t make it in?Īnton Bolshakov: The dynamic by AI NPCs throwing grenades a more developed system of relations with factions, community more developed factions as they are and their actions in the Zone the possibility to play for the factions. ![]()
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